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How to do mesh collision ground? https://memak.raydium.org/viewtopic.php?f=8&t=895 |
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Author: | vicentecarro [ Sat Oct 25, 2008 1:04 am ] |
Post subject: | How to do mesh collision ground? |
I was thinking about how to load and delete (on the fly) pieces in the ground. Those pieces should have custom-mesh collision (like the default ground). Can it be done? |
Author: | Xfennec [ Sun Oct 26, 2008 3:57 pm ] |
Post subject: | Re: How to do mesh collision ground? |
Currently, only like ManiaDrive : rebuilding "manually" the ground trimesh. I think that one correct solution in the long term would be to implement ODE Trimesh as a new RayODE shape. From then, it would be possible to add things on the ground as static trimesh elements... But then, there's a big network performance drawback (until some "autodisable" support is added for OdeNET, at least). |
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