|Raydium 3D Game Engine
|How to do mesh collision ground?
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|Author:||vicentecarro [ Sat Oct 25, 2008 1:04 am ]|
|Post subject:||How to do mesh collision ground?|
I was thinking about how to load and delete (on the fly) pieces in the ground.
Those pieces should have custom-mesh collision (like the default ground).
Can it be done?
|Author:||Xfennec [ Sun Oct 26, 2008 3:57 pm ]|
|Post subject:||Re: How to do mesh collision ground?|
Currently, only like ManiaDrive : rebuilding "manually" the ground trimesh.
I think that one correct solution in the long term would be to implement ODE Trimesh as a new RayODE shape. From then, it would be possible to add things on the ground as static trimesh elements... But then, there's a big network performance drawback (until some "autodisable" support is added for OdeNET, at least).
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