Raydium 3D Game Engine

How to do mesh collision ground?
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Author:  vicentecarro [ Sat Oct 25, 2008 1:04 am ]
Post subject:  How to do mesh collision ground?

I was thinking about how to load and delete (on the fly) pieces in the ground.
Those pieces should have custom-mesh collision (like the default ground).
Can it be done?

Author:  Xfennec [ Sun Oct 26, 2008 3:57 pm ]
Post subject:  Re: How to do mesh collision ground?

Currently, only like ManiaDrive : rebuilding "manually" the ground trimesh.

I think that one correct solution in the long term would be to implement ODE Trimesh as a new RayODE shape. From then, it would be possible to add things on the ground as static trimesh elements... But then, there's a big network performance drawback (until some "autodisable" support is added for OdeNET, at least).

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