Raydium 3D Game Engine

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 Post subject: Collision detect
PostPosted: Tue Nov 25, 2008 9:29 am 
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Joined: Sat Nov 22, 2008 6:33 am
Posts: 68
How to detect collision between object?


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 Post subject: Re: Collision detect
PostPosted: Tue Nov 25, 2008 11:43 am 
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Joined: Sun Oct 09, 2005 10:46 pm
Posts: 759
Hello,

Look at test6.c for example.

Define a collide callback:
Code:
raydium_ode_CollideCallback=collide;


And do whatever you need in this call back.

Have a nice day.
Ouille


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 Post subject: Re: Collision detect
PostPosted: Thu Nov 27, 2008 9:14 am 
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Joined: Sat Nov 22, 2008 6:33 am
Posts: 68
How to get the object name that collided from the parameter passed to the Callback function?


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 Post subject: Re: Collision detect
PostPosted: Thu Nov 27, 2008 12:07 pm 
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Joined: Sun Oct 09, 2005 10:46 pm
Posts: 759
Hello,

all ode elements are stored in an array: raydium_ode_element[]

so

raydium_ode_element[e1].name will give you the name of e1 element.

e1 and thus e2 are parameter of collide function.

Have a nice day.
Ouille


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