Raydium 3D Game Engine https://memak.raydium.org/ |
|
Collision detect https://memak.raydium.org/viewtopic.php?f=8&t=913 |
Page 1 of 1 |
Author: | Farabi [ Tue Nov 25, 2008 9:29 am ] |
Post subject: | Collision detect |
How to detect collision between object? |
Author: | ouille [ Tue Nov 25, 2008 11:43 am ] |
Post subject: | Re: Collision detect |
Hello, Look at test6.c for example. Define a collide callback: Code: raydium_ode_CollideCallback=collide; And do whatever you need in this call back. Have a nice day. Ouille |
Author: | Farabi [ Thu Nov 27, 2008 9:14 am ] |
Post subject: | Re: Collision detect |
How to get the object name that collided from the parameter passed to the Callback function? |
Author: | ouille [ Thu Nov 27, 2008 12:07 pm ] |
Post subject: | Re: Collision detect |
Hello, all ode elements are stored in an array: raydium_ode_element[] so raydium_ode_element[e1].name will give you the name of e1 element. e1 and thus e2 are parameter of collide function. Have a nice day. Ouille |
Page 1 of 1 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |