Hello,
All raydium documentation and API reference is
here:You probably need to have a deeper look to it if you want to build some new raydium applications.
Quote:
45.183 signed char raydium_ode_element_delete (int e, signed char deletejoints):
Will obviously delete element e. Deletion may me queued for some reason,
for a very short time (current collide loop). For now, you must set
deletejoints to 1 (true), since joints without 2 linked elements
are invalid.
Linked rocket engines will be deleted, too.
45.184 signed char raydium_ode_element_delete_name (char *name, signed char deletejoints):
Same as above, but using element's name.
Have a look to other raydium example, there is quite one example for each part of raydium.
Have a nice day.
Ouille
Using the same name as for creation:
raydium_ode_element_delete_name(name,1); will do the trick.