Raydium 3D Game Engine

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 Post subject: How to delete it?
PostPosted: Wed Nov 26, 2008 6:11 am 
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Joined: Sat Nov 22, 2008 6:33 am
Posts: 68
How to delete object created with this code?

Code:
   int a;
    char name[RAYDIUM_MAX_NAME_LEN];
    a=raydium_ode_object_find("GLOBAL");
    raydium_ode_name_auto("box",name);
    raydium_ode_object_box_add(name,a,0.1,RAYDIUM_ODE_AUTODETECT,0,0,RAYDIUM_ODE_STANDARD,0,"crate.tri");
     raydium_ode_element_move_name_3f(name,raydium_random_neg_pos_1(),raydium_random_neg_pos_1(),2);
   


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 Post subject: Re: How to delete it?
PostPosted: Wed Nov 26, 2008 10:37 am 
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Joined: Sun Oct 09, 2005 10:46 pm
Posts: 759
Hello,

All raydium documentation and API reference is here:

You probably need to have a deeper look to it if you want to build some new raydium applications.

Quote:
45.183 signed char raydium_ode_element_delete (int e, signed char deletejoints):
Will obviously delete element e. Deletion may me queued for some reason,
for a very short time (current collide loop). For now, you must set
deletejoints to 1 (true), since joints without 2 linked elements
are invalid.
Linked rocket engines will be deleted, too.

45.184 signed char raydium_ode_element_delete_name (char *name, signed char deletejoints):
Same as above, but using element's name.


Have a look to other raydium example, there is quite one example for each part of raydium.

Have a nice day.
Ouille


Using the same name as for creation:
raydium_ode_element_delete_name(name,1); will do the trick.


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