Raydium 3D Game Engine

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 Post subject: Set up the light.
PostPosted: Fri Nov 28, 2008 8:23 am 
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Joined: Sat Nov 22, 2008 6:33 am
Posts: 68
How to set up the light so there would be no dark side on each object? (It called ambient light am I right?)
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 Post subject: Re: Set up the light.
PostPosted: Thu Jan 01, 2009 9:49 pm 
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Joined: Sun Mar 16, 2003 2:53 am
Posts: 2590
Location: gnniiiii (Scrat)
For some reason (useless ? :), the ambient term is not managed by Raydium.

You can probably talk directly to OpenGL with something like (untested):
Code:
GLuint GLl;
GLl=raydium_light_to_GL_light(my_raydium_light);
glLightfv(light,GL_AMBIENT, color_4_bytes_array);


... Or we may add ambient term to Raydium (one or two tiny functions, a new global array, and it's done). Why not.


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