Quote:
Quote:
However we need loading another types of textures. New users are in fact annoyed by this strange restriction
I agree.
I don't. If you let new users being able to use any file format, you'll end up with almost only JPEGs file (or even worse), totally unsuitable for real time 3D (lossy compression, no alpha, ...), just because "it's easier". Raydium is also supposed to help people to learn and understand 3D RT's world. And in this world, you can't just do what you want with picture formats, even if it's "annoying".
It has always been an important rule for Raydium: let's handle only format that we really need, for other format, do a "off line" conversion with suitable tools. That's why we don't handle 3DS files for instance. In other words, here, Raydium is not GIMP.
I don't see ANY positive point for supporting JPEG, BMP, GIF, PCX, ... in a 3D engine. It's probably very impressive on a features list, but it's just a mistake. Even PNG is not a good idea IMHO.
DDS could have it's point, surely, but currently Raydium is able to handle by itself the two most important features of DDS: mipmaps and compression.
To be a bit rude, we've way more interesting things to do than trying to add another quiet huge (and complex) dependency to the engine that will add nothing but misunderstands for beginners and (way, here) more maintaining works for us.