Raydium 3D Game Engine

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PostPosted: Sun Nov 30, 2003 7:27 pm 
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Joined: Sun Mar 16, 2003 2:53 am
Posts: 2591
Location: gnniiiii (Scrat)
La version 2.31 de blender est dispo depuis peu (il semble qu'il y'ai peu de différences entre la 2.30 et celle ci, ceci dit: bugfixes et API python plus mieux [encore ?! :)]
Je rappelle que la série 2.3 apporte un support nickel des Undo, de nouveaux outils (le couteau, par exemple), les thèmes ... et un bouquin ! ;)


Last edited by Xfennec on Wed Feb 04, 2004 10:57 pm, edited 1 time in total.

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PostPosted: Wed Feb 04, 2004 1:55 pm 
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Joined: Sun Mar 16, 2003 10:27 am
Posts: 404
La version 2.32 vient de sortir avec au menu :

- new: ray tracing
- area lights
- soft shadow
- improved bumpmapping
- gaussian filter
- any texture actually deforms rendered geometry
- including new procedural subdivision
- external rendering engine
- Global Illumination
- photonmapping
- Mesh beveling
- Python pulldown menus for import/export
- Armature speed improvements
- Etc etc etc
- And bugs fixed!

Alors bon download ;)


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PostPosted: Wed Feb 04, 2004 9:10 pm 
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Joined: Mon Mar 17, 2003 10:06 pm
Posts: 30
Arg, s'il pouvait y avoir des release aussi fréquentes pour le Gimp, ce serait vraiement le pied, car plus le temps passe et plus l'éccard se creuse de façon irrécupérable entre Gimp et Totosh.


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