Here is the log:
Quote:
$ ./mania_drive.sh
Raydium: Using Raydium 0.700
Raydium: command line args: OK
Raydium: chdir to 'game/': OK
Raydium: Requesting 1024x768:32 mode
Raydium: no Xinerama on this display
Raydium: Found 1024x768 with 24 bpp color and 24 bits zbuffer (stencil is 1)
Raydium: using GeForce FX 5200/AGP/SSE/3DNOW!, from NVIDIA Corporation (version 2.0.1 NVIDIA 81.78)
Raydium: Signal Handlers: OK
Raydium: Platform "4xfloat" vector size is: 16 byte(s) long
Raydium: OpenGL implementation maximum texture size: 4096x4096
Raydium: OpenGL hardware providing 4 texture unit(s)
Raydium: vertex arrays memory: OK
Raydium: keyboard: OK
Raydium: mouse: OK
Raydium: /dev/input/event0: cannot open (rw), no Force Feedback.
Raydium: joy: FAILED
ERROR opening /dev/js0
Raydium: sound: Buffer creation successfull
Raydium: sound: OK, using 'default device'
Raydium: PHP support: OK
Raydium: atexit functions: OK
Raydium: lights: OK
Raydium: objects: OK
Raydium: network: OK
Raydium: timer: detection: 1 iterations: diff: 2 steps (1000000/sec)
Raydium: timecall: method accuracy = 0.002 ms (499999.97 Hz)
Raydium: timecall: Using basic gettimeofday() method
Raydium: timecall: OK (499999 Hz)
Raydium: timecall: softcall 0: 1 Hz (1000000 clocks interval)
Raydium: particle: OK
Raydium: gui: OK
Raydium: video (live): OK
Raydium: shadow: OK
Raydium: HDR: OK
Raydium: webserver: OK
Raydium: Raydium engine reseted to original state
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: physics: ODE Net: 10 element(s)/packet
Raydium: physics: OK
Raydium: RegAPI: OK
Raydium: Engine is now ready.
-----------------------------------------------------------
Raydium: sound: Loaded murcielago.wav, size 107686 bytes
Raydium: sound: Tried to set negative or 0 Pitch , clipped to 0.1
Raydium: sound: Loaded touched.wav, size 103714 bytes
Raydium: sound: Loaded owww.wav, size 8900 bytes
Raydium: sound: Loaded wizz.wav, size 28212 bytes
Raydium: Texture num 1 (BOXfront.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 2 (BOXback.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 3 (BOXleft.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 4 (BOXright.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 5 (BOXbottom.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 6 (BOXtop.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 7 (theme-maniadrive.tga) loaded: 256x256, 4 Bpp (b1 lm0 hdr0)
Raydium: Texture num 8 (font3.tga) loaded: 512x512, 1 Bpp (b1 lm0 hdr0)
Raydium: timecall: softcall 2: 1 Hz (1000000 clocks interval)
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: Texture num 9 (video) FAKED: 256x256, 3 Bpp (b0 lm0 hdr0)
Raydium: live: texture 'video' created
Raydium: video: mania_menu_v1.jpgs (0) as live texture video (0), 256x256 20.00 fps (703 frames)
Raydium: Texture num 10 (BOXmania_cursor.tga) loaded: 32x32, 4 Bpp (b1 lm0 hdr0)
Raydium: ODE: Error: Cannot delete object: invalid name or index
Raydium: Texture num 11 (mania_logo2.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 12 (BOXmania_music_popup.tga) loaded: 512x128, 4 Bpp (b1 lm0 hdr0)
Raydium: Texture num 13 (font2.tga) loaded: 512x512, 1 Bpp (b1 lm0 hdr0)
Raydium: Changing game state to 2
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: GUI: Error: Cannot delete window: invalid window
Raydium: sound: Tried to set negative Gain , clipped to 0
Raydium: Using Raydium 0.700
Raydium: command line args: OK
Raydium: chdir to './': OK
Raydium: Signal Handlers: OK
Raydium: Platform "4xfloat" vector size is: 16 byte(s) long
Raydium: OpenGL implementation maximum texture size: 0x0
Raydium: OpenGL hardware providing 0 texture unit(s)
Raydium: vertex arrays memory: OK
Raydium: /dev/input/event0: cannot open (rw), no Force Feedback.
Raydium: joy: FAILED
ERROR opening /dev/js0
Raydium: sound: Buffer creation successfull
Raydium: sound: OK, using 'default device'
Raydium: PHP support: OK
Raydium: atexit functions: OK
Raydium: lights: OK
Raydium: objects: OK
Raydium: network: OK
Raydium: timer: detection: 1 iterations: diff: 2 steps (1000000/sec)
Raydium: timecall: method accuracy = 0.002 ms (499999.97 Hz)
Raydium: timecall: Using basic gettimeofday() method
Raydium: timecall: OK (499999 Hz)
Raydium: timecall: softcall 0: 1 Hz (1000000 clocks interval)
Raydium: particle: OK
Raydium: gui: OK
Raydium: video (live): OK
Raydium: shadow: OK
Raydium: HDR: OK
Raydium: webserver: OK
Raydium: Raydium engine reseted to original state
Raydium: RegAPI: OK
Raydium: Engine is now ready.
-----------------------------------------------------------
Raydium: Object: loading "wania1.tri", version 1
Raydium: Texture num 1 (mania1.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 2 (ground.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 3 (tr-barrier.rgb) loaded: 128x128, 4 Bpp (b2 lm0 hdr0)
Raydium: Object: loading "wania2.tri", version 1
Raydium: Texture num 4 (detail.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "wania7.tri", version 1
Raydium: Object: loading "wania13.tri", version 0
Raydium: Texture num 5 (terre.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "wania10.tri", version 1
Raydium: Object: loading "wania11.tri", version 1
Raydium: Object: loading "wania12.tri", version 1
Raydium: Object: loading "wania6.tri", version 1
Raydium: Texture num 6 (tx_mania2.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "wania11b.tri", version 0
Raydium: Object: loading "wania_st1.tri", version 1
Raydium: Object: loading "mania1.tri", version 1
Raydium: Object: loading "mania2.tri", version 1
Raydium: Texture num 7 (mania2.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "mania3.tri", version 1
Raydium: Texture num 8 (mania3.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "mania4.tri", version 1
Raydium: Texture num 9 (cactus.tga) loaded: 128x128, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "mania5.tri", version 1
Raydium: Texture num 10 (mania5.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "mania6.tri", version 1
Raydium: Texture num 11 (mania6.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "mania8.tri", version 1
Raydium: Texture num 12 (metal.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "lania0.tri", version 0
Raydium: Texture num 13 (mania1l.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "lania1.tri", version 0
Raydium: Object: loading "lania2.tri", version 0
Raydium: Object: loading "lania2b.tri", version 0
Raydium: Object: loading "lania10.tri", version 0
Raydium: Object: loading "tania0.tri", version 1
Raydium: Object: loading "tania1.tri", version 0
Raydium: Object: loading "tania2.tri", version 1
Raydium: Object: loading "mania_start.tri", version 0
Raydium: Texture num 14 (tx_bois0.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 15 (flag_back.tga) loaded: 32x32, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 16, rgb(0.500000,0.500000,0.500000) is RGB Color
Raydium: Texture num 17 (start.tga) loaded: 256x32, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "mania_finish.tri", version 1
Raydium: Texture num 18 (finish.tga) loaded: 256x32, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "mania_check_point.tri", version 1
Raydium: Texture num 19 (check_point.tga) loaded: 256x32, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "mania_check_point2.tri", version 1
Raydium: Object: loading "mania_turbo.tri", version 0
Raydium: Texture num 20 (turbo.tga) loaded: 256x32, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "mania_wbas.tri", version 1
Raydium: Texture num 21 (rockxfgrass.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "mania_wall.tri", version 1
Raydium: Texture num 22 (rockxf.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Object: loading "mania_whaut.tri", version 1
Raydium: Object: loading "mania_wcoin.tri", version 1
Raydium: Object: loading "mania_coin.tri", version 1
Raydium: Object: loading "mania_coin0.tri", version 0
Raydium: Object: loading "mania_hcoin.tri", version 1
Raydium: Grid ok
Raydium: Boxes ok
Raydium: Grid ok
Raydium: Boxes ok
Raydium: off_road.mni: 158 grid elements loaded, 7 box(es)
Raydium: normal: Normals regenerated.
tri file generated.
data file generated.
Raydium: Internal buffers:
Raydium: -----------------
Raydium: Total of 24885 vertex(s) loaded:
Raydium: Texture num 0: 0 vertex(s) - loaded as "dummy.null"
Raydium: Texture num 1: 492 vertex(s) - loaded as "mania1.tga"
Raydium: Texture num 2: 1428 vertex(s) - loaded as "ground.tga"
Raydium: Texture num 3: 1650 vertex(s) - loaded as "tr-barrier.rgb"
Raydium: Texture num 4: 72 vertex(s) - loaded as "detail.tga"
Raydium: Texture num 5: 528 vertex(s) - loaded as "terre.tga"
Raydium: Texture num 6: 36 vertex(s) - loaded as "tx_mania2.tga"
Raydium: Texture num 7: 78 vertex(s) - loaded as "mania2.tga"
Raydium: Texture num 8: 426 vertex(s) - loaded as "mania3.tga"
Raydium: Texture num 9: 7590 vertex(s) - loaded as "cactus.tga"
Raydium: Texture num 10: 6 vertex(s) - loaded as "mania5.tga"
Raydium: Texture num 11: 6 vertex(s) - loaded as "mania6.tga"
Raydium: Texture num 12: 60 vertex(s) - loaded as "metal.tga"
Raydium: Texture num 13: 114 vertex(s) - loaded as "mania1l.tga"
Raydium: Texture num 14: 1440 vertex(s) - loaded as "tx_bois0.tga"
Raydium: Texture num 15: 18 vertex(s) - loaded as "flag_back.tga"
Raydium: Texture num 16: 372 vertex(s) - loaded as "rgb(0.5,0.5,0.5)"
Raydium: Texture num 17: 12 vertex(s) - loaded as "start.tga"
Raydium: Texture num 18: 216 vertex(s) - loaded as "finish.tga"
Raydium: Texture num 19: 672 vertex(s) - loaded as "check_point.tga"
Raydium: Texture num 20: 6 vertex(s) - loaded as "turbo.tga"
Raydium: Texture num 21: 9381 vertex(s) - loaded as "rockxfgrass.tga"
Raydium: Texture num 22: 282 vertex(s) - loaded as "rockxf.tga"
Raydium: Estimated total: 7.01 MB used for textures.
Raydium: Using 38 object(s):
Raydium: Object num 0: 36 vertex(s) - loaded as "wania1.tri"
Raydium: Object num 1: 144 vertex(s) - loaded as "wania2.tri"
Raydium: Object num 2: 174 vertex(s) - loaded as "wania7.tri"
Raydium: Object num 3: 96 vertex(s) - loaded as "wania13.tri"
Raydium: Object num 4: 36 vertex(s) - loaded as "wania10.tri"
Raydium: Object num 5: 36 vertex(s) - loaded as "wania11.tri"
Raydium: Object num 6: 36 vertex(s) - loaded as "wania12.tri"
Raydium: Object num 7: 168 vertex(s) - loaded as "wania6.tri"
Raydium: Object num 8: 144 vertex(s) - loaded as "wania11b.tri"
Raydium: Object num 9: 816 vertex(s) - loaded as "wania_st1.tri"
Raydium: Object num 10: 18 vertex(s) - loaded as "mania1.tri"
Raydium: Object num 11: 54 vertex(s) - loaded as "mania2.tri"
Raydium: Object num 12: 6 vertex(s) - loaded as "mania3.tri"
Raydium: Object num 13: 1524 vertex(s) - loaded as "mania4.tri"
Raydium: Object num 14: 54 vertex(s) - loaded as "mania5.tri"
Raydium: Object num 15: 36 vertex(s) - loaded as "mania6.tri"
Raydium: Object num 16: 78 vertex(s) - loaded as "mania8.tri"
Raydium: Object num 17: 36 vertex(s) - loaded as "lania0.tri"
Raydium: Object num 18: 36 vertex(s) - loaded as "lania1.tri"
Raydium: Object num 19: 144 vertex(s) - loaded as "lania2.tri"
Raydium: Object num 20: 150 vertex(s) - loaded as "lania2b.tri"
Raydium: Object num 21: 36 vertex(s) - loaded as "lania10.tri"
Raydium: Object num 22: 108 vertex(s) - loaded as "tania0.tri"
Raydium: Object num 23: 72 vertex(s) - loaded as "tania1.tri"
Raydium: Object num 24: 360 vertex(s) - loaded as "tania2.tri"
Raydium: Object num 25: 108 vertex(s) - loaded as "mania_start.tri"
Raydium: Object num 26: 288 vertex(s) - loaded as "mania_finish.tri"
Raydium: Object num 27: 288 vertex(s) - loaded as "mania_check_point.tri"
Raydium: Object num 28: 108 vertex(s) - loaded as "mania_check_point2.tri"
Raydium: Object num 29: 108 vertex(s) - loaded as "mania_turbo.tri"
Raydium: Object num 30: 192 vertex(s) - loaded as "mania_wbas.tri"
Raydium: Object num 31: 198 vertex(s) - loaded as "mania_wall.tri"
Raydium: Object num 32: 192 vertex(s) - loaded as "mania_whaut.tri"
Raydium: Object num 33: 225 vertex(s) - loaded as "mania_wcoin.tri"
Raydium: Object num 34: 54 vertex(s) - loaded as "mania_coin.tri"
Raydium: Object num 35: 54 vertex(s) - loaded as "mania_coin0.tri"
Raydium: Object num 36: 84 vertex(s) - loaded as "mania_hcoin.tri"
Raydium: Object num 37: 18588 vertex(s) - loaded as "mania.tri"
Raydium: sound: Deleting sources
Raydium: sound: Deleting buffers
Raydium: sound: Releasing OpenAL
Raydium: ODE: Error: Cannot delete object: invalid name or index
Raydium: Object: loading "mania_off_road.mni.tri", version 1
Raydium: Texture num 14 (mania1.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 15 (tr-barrier.rgb) loaded: 128x128, 4 Bpp (b2 lm0 hdr0)
Raydium: Texture num 16 (ground.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 17 (mania1l.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 18 (mania2.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 19 (mania3.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 20 (cactus.tga) loaded: 128x128, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 21 (tx_bois0.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 22 (finish.tga) loaded: 256x32, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 23, rgb(0.500000,0.500000,0.500000) is RGB Color
Raydium: Texture num 24 (flag_back.tga) loaded: 32x32, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 25 (start.tga) loaded: 256x32, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 26 (check_point.tga) loaded: 256x32, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 27 (rockxfgrass.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: shadow: ground (0) modelsize is 51.00, center factors : 0.76/0.18
Raydium: ODE: Error: Cannot delete object: invalid name or index
Raydium: mania.box: 7 box(es) loaded
Raydium: shadow: shadow map size detected to 512x512
Raydium: Texture num 28 (shadowmap) FAKED: 512x512, 4 Bpp (b0 lm0 hdr0)
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: ODE: Error: Cannot delete object: invalid name or index
Raydium: Object: loading "clio.tri", version 1
Raydium: Texture num 29 (car00.tga) loaded: 256x256, 4 Bpp (b0 lm0 hdr0)
Raydium: Texture num 30 (vitre.tga) loaded: 8x8, 4 Bpp (b1 lm0 hdr0)
Raydium: Object: loading "roue5.tri", version 1
Raydium: Texture num 31 (roueclio.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 32 (smokeexhaustpipe.tga) loaded: 256x256, 4 Bpp (b1 lm0 hdr0)
Raydium: GUI: Error: Cannot delete window: invalid window
Raydium: Now playing mania_music/i_got_it_bad_-_The_Napoleon_Blown_Aparts.ogg ...
Raydium: Object: creating **shadow** display list for object clio.tri
Raydium: Object: creating **shadow** display list for object roue5.tri
Raydium: Object: creating display list for object mania_off_road.mni.tri
Raydium: Object: creating display list for object clio.tri
Raydium: Object: creating display list for object roue5.tri
Raydium: Object: creating **shadow** display list for object mania_off_road.mni.tri
Raydium: Texture num 33 (BOXmaniadrive-bottom.tga) loaded: 1024x128, 4 Bpp (b1 lm0 hdr0)
Raydium: Texture num 34 (font-lcdmono.tga) loaded: 512x512, 1 Bpp (b1 lm0 hdr0)
Raydium: Texture num 35 (font-impact.tga) loaded: 512x512, 1 Bpp (b1 lm0 hdr0)
Raydium: Texture num 36 (font-marcelle.tga) loaded: 512x512, 1 Bpp (b1 lm0 hdr0)
Raydium: Changing game state to 2
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: Changing game state to 2
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: Changing game state to 2
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: Changing game state to 2
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: Changing game state to 2
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: sound: Pitch Overflow , clipped to 2
Raydium: sound: Pitch Overflow , clipped to 2
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: Changing game state to 2
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: Changing game state to 2
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: Changing game state to 2
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: Changing game state to 2
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: sound: end of file reached
Raydium: Now playing mania_music/08-Nowhere to go-The Napoleon Blown Aparts.ogg ...
Raydium: Changing game state to 2
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: sound: ERROR : setting listener position :40961
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: Changing game state to 2
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: Changing game state to 2
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: Changing game state to 2
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: Changing game state to 2
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: Changing game state to 2
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: Changing game state to 2
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: Changing game state to 2
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: Changing game state to 2
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: Changing game state to 2
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: sound: end of file reached
Raydium: Now playing mania_music/revengeofyesterday.ogg ...
Raydium: sound: ERROR : setting listener position :40961
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: Changing game state to 2
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: Changing game state to 2
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: Changing game state to 2
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: Changing game state to 2
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: Changing game state to 2
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: Changing game state to 2
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: Changing game state to 2
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: Changing game state to 2
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: Changing game state to 2
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: Changing game state to 2
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: Changing game state to 2
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: sound: ov_read error
Raydium: sound: end of file reached
Raydium: Now playing mania_music/eraseandrewind.ogg ...
Raydium: sound: ERROR : setting listener position :40961
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: Changing game state to 2
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: Changing game state to 2
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: Changing game state to 2
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: Changing game state to 2
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: Changing game state to 2
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: Changing game state to 2
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: Changing game state to 2
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
./mania_drive.sh: line 3: 4509 Violación de segmento game/mania_drive.static "$@"