Hi!
I had some free time, and to play a bit with blender, understand more or less how UV mapping worked, and how ManiaDrive worked I played a bit with the clio model, the texture map, changed the sounds (since they're still hardcoded, I used the same names).
The car is more or less subaru blue, with color coded bumpers, etc, I added a license plate, changed the wheel hub cap to an alloy wheel, changed the bottom of the car to achieve better detail (but didn't retextured that portion).
The sounds, used a woosh kind of sound to turbo, a weird looser buzzer when not on time, and a simple bell for the check point.
The wheels are UV mapped so the inside of the wheel is equal to the outside (weird if you land upside down;)), I'll change that later, maybe.
Do you endorse people to test with this kind of stuff or doing this is against your dev rules?
Sorry for anything...
This game rules, just needs detail polish
![Wink ;)](./images/smilies/icon_wink.gif)
I'm by no means an expert on the subject, though. Just wanted to mess with these technology for a while, and when I found your neat game engine and this great game using it, I decided to jump into it.
Cheers,
Bruno
Check my changes ->
http://rapidshare.de/files/23340866/misc.zip.html