Raydium 3D Game Engine

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 Post subject: raydium course
PostPosted: Sun Apr 15, 2007 10:28 pm 
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Joined: Thu Sep 29, 2005 2:59 pm
Posts: 828
Well, finally the raydium course is taking form. However maybe it will be imparted in windows machines.
Xfennec, How do you see the windows version of raydium? Is it mature enought to impart a course of it?
The objective of the course is achieve a way to show 3d environments with interactivity. VRML is in fact not used so i suggested Raydium and the bosses agrred with me.


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 Post subject: raydium on windows
PostPosted: Mon Apr 16, 2007 2:59 pm 
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Joined: Sun Oct 09, 2005 10:46 pm
Posts: 759
Hello,

I use raydium on windows without problem.

It's involved with some labs about control of car for example.

It run since two years, student are great to find bug. And in this case they haven't found a lot !

Have a nice day
Ouille


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 Post subject:
PostPosted: Tue Apr 17, 2007 3:44 pm 
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Joined: Sun Mar 16, 2003 2:53 am
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Location: gnniiiii (Scrat)
Windows version of Raydium is stable, there's no trouble with that (ManiaDrive is an example of this, it's very used by windows users).

There's a few negative points:
- Some missing parts of the API (as far as I can remember, only the webcam/tuner/... code is missing)
- The SDK is nothing more than a hack around Mingw. It works perfectly, but it's not very clean. Perhaps you should also try ouille's codeblocks SDK.


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 Post subject:
PostPosted: Tue Apr 17, 2007 7:07 pm 
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Joined: Sun Oct 09, 2005 10:46 pm
Posts: 759
hello,

webcam is in pre alpha stage here, but i don't have time to cleanup code.

The sdk is great.
CodeBlock Sdk is a bit cleaner, and run with code block which is better for debug purpose tan devcpp.

If you have problem on windows perhaps i can help you.

Bye
Ouille


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 Post subject:
PostPosted: Thu Apr 19, 2007 12:22 pm 
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Joined: Thu Sep 29, 2005 2:59 pm
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Thanks :)
I'll try on windows and if i find problems i'll back here with them.


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