Raydium 3D Game Engine

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 Post subject: SVN for "VersusRX"
PostPosted: Sun May 11, 2008 12:19 pm 
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FinalyI have ready (or i think so) the SVN server for the game i'm working on currently.

The chekcout should work with this :

mkdir versusrx
cd versusrx
svn co http://87.216.217.107/svn/versusrx .

Editing needs authorization (or it should).
User:
versusrx
password:
raydium

Notcie me (vicente at guadagames dot com or at the raydium forum) if something fails.

Also you need to download the media package. You can get it from here:
http://www.guadagames.com/versusrx/vers ... -11.tar.gz
Once downloaded, extract it in your local copy of versusrx.

One more thing:
You need to create a soft link to your usual raydium folder.
For example:

cd /home/user/path-to-your-local-copy-of-versus
ln -s /home/user/path-to-raydium/raydium raydium


Also you can delete the raydiumlib files and put your own updated ones.

Keys:
The cursors will move the character
p will shoot (but there is a bug and segfault around the 16th shoot)
shift+d will switch debug mode
Those are the important ones.


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 Post subject:
PostPosted: Sun May 11, 2008 7:18 pm 
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I would thank if someone could modify the project to allow more than one compilable file.

I mean, currently all the code is in versusrx.c but i'd like to split at least the sprite functions into sprite.c and sprite.h. But makefiles and linking is not my best :oops:


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 Post subject: NEW COMMIT!
PostPosted: Mon May 19, 2008 9:43 am 
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I just have commit a lot of new changes. COMMIT 8
Now the functions has benn sorted in a few files. However still there are compiling problems with the sprites.c/h functions (i have forgot almost everything about makefiles and gcc) and it's compiling in a really ugly way (sorry).
I'd really appreciate any help with the compiling issue. :)

Now the game has 2 different types of gameplay.
The first one can be tested with versusrx.c and the second one with versusrx2.c.
Files
  • versusrx.c and vesusrx2.c are the main files
  • versusrx.h is the global general header, it calls everything.
  • sprites.* are the sprites related functions. Surely this file will be commit to raydium someday.
  • misc.* now just have the function raydium_loading_screen (to show a loading screen while loading the full game)
  • gui.* have the function to show the gui

TODO
A lot of things.


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 Post subject:
PostPosted: Mon May 19, 2008 8:39 pm 
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Joined: Sun Oct 09, 2005 10:46 pm
Posts: 759
hello,


I'll try asap, but does it compile on windows (with gcc) ?

Have a nice day.
Ouille


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 Post subject:
PostPosted: Mon May 19, 2008 9:53 pm 
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Really i don't know. I'm coding it directly on linux (ubuntu 8.04).Should it compile as is?


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 Post subject:
PostPosted: Wed Jul 02, 2008 1:44 pm 
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Ouille I have uploaded a lot of new commits.
If you already used my SVN is better to delete all and start from zero again.
Also I have a media server, but you'll have to configure it manually adding these lines to the your-user/.raydium/repositories.list:
Code:
http://87.216.217.107/raydium/r3s/
http://87.216.217.107/raydium/r3s/files/


The new launchers are versusrx1.sh and versusrx2.sh but currently only the first works. No more odyncomp, ocomp and similar.
Tell me if works to you

:D
Thanks


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 Post subject:
PostPosted: Thu Jul 03, 2008 7:44 pm 
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Joined: Sun Oct 09, 2005 10:46 pm
Posts: 759
Hello,

Hum ... :(

I manage to make a codeblock project to test on windows but i have some compile problems:
Code:
In file included from L:\raydium_sdk\versusrx\preload.c:1:
L:\raydium_sdk\versusrx\/preload.h:5:23: variables.c: No such file or directory
L:\raydium_sdk\versusrx\preload.c: In function `preload_sprites':
L:\raydium_sdk\versusrx\preload.c:6: error: `supert' undeclared (first use in this function)


I try under msys using make or versusrx1.sh i have this error in both cases:

Code:
$ ./versusrx1.sh
make: *** No rule to make target `raydium/compile/background.o', needed by `libraydium.a.0.0'.  Stop.
build failed



I used last svn rev 29.

If windows target is not your aim don't bother with this.

Have a nice day
Ouille.


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 Post subject:
PostPosted: Fri Jul 04, 2008 8:01 am 
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I forgot telling something important.
In the versusrx folder you have to do (at least in linux) a symbolic link to your raydium/trunk folder. In that way the game will always use your newer version of raydium.

And, sadly, yes, the game must work on both systems (linux and win32)


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