Raydium 3D Game Engine

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 Post subject: Working on physics
PostPosted: Fri Aug 08, 2008 3:14 pm 
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Joined: Tue Jul 22, 2008 1:59 pm
Posts: 7
Hi,

I downloaded the latest code and am working on making the physics more realistic. Here are some things I am doing.
* Add braking (not just "slow down")
* Keep the car on the ground (make it heavier)
* Non-constant acceleration (shifting gears, torque curves, etc.)
* How to load a different model (truck) instead of car

Can someone tell me where to look/edit these things?


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 Post subject:
PostPosted: Fri Aug 08, 2008 4:27 pm 
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Joined: Thu Sep 29, 2005 2:59 pm
Posts: 828
almost the full ocde of mania drive is in the mania_drice.c file.

And waht do you mean exactly with "brake"? The car breaks already.... you mean a custom break for blocking wheels and so be able to drift?


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PostPosted: Fri Aug 08, 2008 7:04 pm 
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Joined: Tue Jul 22, 2008 1:59 pm
Posts: 7
Braking? Instead of subtracting the speed by a constant * joystick_position, I am dividing instead (using different constants of course).


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 Post subject:
PostPosted: Sun Aug 10, 2008 2:25 pm 
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Joined: Sun Oct 09, 2005 10:46 pm
Posts: 759
Hello,

Have a look to the source code.

You can simulate breaking by setting motor speed to 0 and increasing motor power. Like this wheels stop.

Change the mass of the car, but be carrefull tracks are tuned to this car with this physic !

Gears are supported already. To add torque curve you can change motor power based on his velocity according to the curve.

To load a new model (visual) use blender import/export functionnality.
This will change only the aspect of the car. To have a truck you have to adapt physical model to a truck model.

Have a nice day
Ouille


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