k , ./configure; and after several synaptic package installs, finally make.
after make, i run demo, as recommended: "./odyncomp.sh test6.c &>~/log.log"
Did that several times to get that screenshot.
Alsa works - reroute thru alsaconf works: sounds work, background fx too.
log.log:
Code:
Files created: libraydium.a libraydium.so
Raydium: Raydium 3D Game Engine
Raydium: version 0.800
Raydium: command line args: OK
Raydium: chdir to './': OK
Raydium: using '/home/vova/.raydium' as home dir
Raydium: Requesting 640x480:32 mode
Raydium: Xinerama detected with 1 screens:
Raydium: *** screen 0 : 1280x1024 at (0,0)
Raydium: using Xinerama screen 0
Raydium: Found 640x480 with 24 bpp color and 24 bits zbuffer (stencil is 1)
Raydium: using GeForce 6800/AGP/SSE/3DNOW!, from NVIDIA Corporation (version 2.1.2 NVIDIA 169.12)
Raydium: Signal Handlers: OK
Raydium: OpenGL extensions: OK
Raydium: Platform "4xfloat" vector size is: 16 byte(s) long
Raydium: OpenGL implementation maximum texture size: 4096x4096
Raydium: OpenGL hardware providing 4 texture unit(s), Raydium deals with 4
Raydium: OpenGL anisotropy max level is 16.00
Raydium: OpenGL texture compression available
Raydium: vertex arrays memory: OK
Raydium: path: OK
Raydium: keyboard: OK
Raydium: mouse: OK
Raydium: joy: FAILED (cannot open /dev/js0)
Raydium: /dev/input/event0: cannot open (rw), no Force Feedback.
Raydium: sound: Buffer creation successfull
Raydium: sound: OK, using 'default device'
Raydium: PHP R3S Scripts: rayphp
Raydium: PHP support: OK
Raydium: atexit functions: OK
Raydium: lights: OK
Raydium: fog: OK
Raydium: objects: OK
Raydium: network: OK
Raydium: timer: detection: 4 iterations: diff: 1 steps (1000000/sec)
Raydium: timecall: method accuracy = 0.001 ms (999999.94 Hz)
Raydium: timecall: Using basic gettimeofday() method
Raydium: timecall: OK (999999 Hz)
Raydium: timecall: softcall 0: 1 Hz (1000000 clocks interval)
Raydium: particle: OK
Raydium: gui: OK
Raydium: video (live): OK
Raydium: shadow: OK
Raydium: HDR: OK
Raydium: shaders: OK (version 1.20 NVIDIA via Cg compiler)
Raydium: webserver: OK
Raydium: Raydium engine reseted to original state
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: physics: ODE Net: 10 element(s)/packet
Raydium: physics: OK
Raydium: RegAPI: OK
Raydium: Engine is now ready.
-----------------------------------------------------------
Raydium: shadow: shadow map size detected to 256x256
Raydium: Texture num 1 (shadowmap) FAKED: 256x256, 4 Bpp (b0 lm0 hdr0 f0)
Raydium: sound: Tried to set negative or 0 Pitch , clipped to 0.1
Raydium: Texture num 2 (BOXfront.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0 f1)
Raydium: Texture num 3 (BOXback.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0 f1)
Raydium: Texture num 4 (BOXleft.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0 f1)
Raydium: Texture num 5 (BOXright.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0 f1)
Raydium: Texture num 6 (BOXbottom.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0 f1)
Raydium: Texture num 7 (BOXtop.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0 f1)
Raydium: timecall: softcall 2: 1 Hz (1000000 clocks interval)
Raydium: Object: loading "a.tri", version 1
Raydium: Texture num 8 (ground.tga) loaded: 256x256, 3 Bpp (b0 lm0 hdr0 f1)
Raydium: Texture num 9 (t_circuit-2f.tga) loaded: 2048x1024, 3 Bpp (b0 lm0 hdr0 f0)
Raydium: shadow: ground (0) modelsize is 52.23, center factors : 0.50/0.50
Raydium: ODE: Error: Cannot delete object: invalid name or index
Raydium: Object: loading "buggy.tri", version 1
Raydium: Texture num 10 (buggy.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0 f0)
Raydium: Object: loading "buggy_r.tri", version 1
Raydium: Texture num 11 (smoke.tga) loaded: 256x256, 4 Bpp (b1 lm0 hdr0 f0)
Raydium: ODE: Error: Cannot delete object: invalid name or index
Raydium: Object: loading "lego.tri", version 1
Raydium: Texture num 12, rgb(1.000000,0.000000,0.000000) is RGB Color
Raydium: Texture num 13, rgb(0.000000,1.000000,0.000000) is RGB Color
Raydium: Texture num 14, rgb(0.000000,0.000000,1.000000) is RGB Color
Raydium: Texture num 15, rgb(1.000000,1.000000,1.000000) is RGB Color
Raydium: Texture num 16, rgb(1.000000,1.000000,0.000000) is RGB Color
Raydium: Texture num 17, rgb(0.000000,1.000000,1.000000) is RGB Color
Raydium: Texture num 18, rgb(1.000000,0.000000,1.000000) is RGB Color
Raydium: php: ERROR: cannot post-open 'test6.php' file
Raydium: Object: creating display list for object a.tri
Raydium: Object: creating display list for object buggy.tri
Raydium: Object: creating display list for object buggy_r.tri
Raydium: Object: creating display list for object lego.tri
Raydium: Object: creating **shadow** display list for object a.tri
Raydium: Texture num 19 (font2.tga) loaded: 512x512, 1 Bpp (b1 lm0 hdr0 f0)
Raydium: Texture num 20 (BOXcross.tga) loaded: 32x32, 1 Bpp (b1 lm0 hdr0 f0)
Raydium: Texture num 21 (logo6.tga) loaded: 256x128, 4 Bpp (b1 lm0 hdr0 f1)
Raydium: Object: creating **shadow** display list for object buggy.tri
Raydium: Object: creating **shadow** display list for object buggy_r.tri
Raydium: Object: creating **shadow** display list for object lego.tri
Raydium: Object: loading "rocket.tri", version 1
Raydium: Texture num 22 (rocket.tga) loaded: 512x128, 3 Bpp (b0 lm0 hdr0 f0)
Raydium: Object: creating display list for object rocket.tri
Raydium: Object: creating **shadow** display list for object rocket.tri
Raydium: Texture num 23 (explosion.tga) loaded: 256x256, 4 Bpp (b1 lm0 hdr0 f0)
Raydium: Object: loading "bullet.tri", version 1
Raydium: Texture num 24, rgb(1.000000,0.850000,0.000000) is RGB Color
Raydium: Object: creating **shadow** display list for object bullet.tri
Raydium: Object: creating display list for object bullet.tri
Raydium: Killed
Raydium: Internal buffers:
Raydium: -----------------
Raydium: Total of 42036 vertex(s) loaded:
Raydium: Texture 1: 0 vert, as "shadowmap" (0.25 MB)
Raydium: Texture 2: 0 vert, as "BOXfront.tga" (1.33 MB)
Raydium: Texture 3: 0 vert, as "BOXback.tga" (1.33 MB)
Raydium: Texture 4: 0 vert, as "BOXleft.tga" (1.33 MB)
Raydium: Texture 5: 0 vert, as "BOXright.tga" (1.33 MB)
Raydium: Texture 6: 0 vert, as "BOXbottom.tga" (1.33 MB)
Raydium: Texture 7: 0 vert, as "BOXtop.tga" (1.33 MB)
Raydium: Texture 8: 0 vert, as "ground.tga" (0.33 MB)
Raydium: Texture 9: 28386 vert, as "t_circuit-2f.tga" (10.67 MB)
Raydium: Texture 10: 3504 vert, as "buggy.tga" (1.33 MB)
Raydium: Texture 11: 0 vert, as "smoke.tga" (0.33 MB)
Raydium: Texture 12: 672 vert, as "rgb(1,0,0)" (0.00 MB)
Raydium: Texture 13: 624 vert, as "rgb(0,1,0)" (0.00 MB)
Raydium: Texture 14: 612 vert, as "rgb(0,0,1)" (0.00 MB)
Raydium: Texture 15: 1992 vert, as "rgb(1,1,1)" (0.00 MB)
Raydium: Texture 16: 1044 vert, as "rgb(1,1,0)" (0.00 MB)
Raydium: Texture 17: 1242 vert, as "rgb(0,1,1)" (0.00 MB)
Raydium: Texture 18: 1872 vert, as "rgb(1,0,1)" (0.00 MB)
Raydium: Texture 19: 0 vert, as "font2.tga" (0.33 MB)
Raydium: Texture 20: 0 vert, as "BOXcross.tga" (0.00 MB)
Raydium: Texture 21: 0 vert, as "logo6.tga" (0.17 MB)
Raydium: Texture 22: 2082 vert, as "rocket.tga" (0.33 MB)
Raydium: Texture 23: 0 vert, as "explosion.tga" (0.33 MB)
Raydium: Texture 24: 6 vert, as "rgb(1,0.85,0)" (0.00 MB)
Raydium: Estimated total: 22.08 MB used for textures.
Raydium: Using 6 object(s):
Raydium: Object 0: 28386 vert, as "a.tri"
Raydium: Object 1: 3192 vert, as "buggy.tri"
Raydium: Object 2: 312 vert, as "buggy_r.tri"
Raydium: Object 3: 8058 vert, as "lego.tri"
Raydium: Object 4: 2082 vert, as "rocket.tri"
Raydium: Object 5: 6 vert, as "bullet.tri"
Raydium: sound: Deleting sources
Raydium: sound: Deleting buffers
Raydium: sound: Releasing OpenAL
Raydium: path: read: "/home/vova/.raydium/data"
Raydium: path: write: "/home/vova/.raydium/data"