Wonderful, I like very much the way the models switch smoothly from animation to animation! Finally I'd some time to create an universal binary based Cal3D 0.11.0 library, which will be included together with the modified and build relevant files in the next SDK update. The Mac platform should be prepared for this great new feature.
1. To provide Raydium with Cal3D support, I'd to change and move one line in the 'raydium/index.c' file, to be able to use Raydium in all available build situations. When not using Raydium as external library (which will also work without this change), so when compiling the application directly with Raydium I'd to change the line 66 in 'raydium/index.c' from '#include "anim.
h"' to "#include "anim.
c"" and then move the changed line 66 to line 77, so it's after the '#include "path.c"'. The compiler gives an error, because of a path function re-declaration else wise. So here the small patch for the patch:
Code:
...
- #include "anim.h"
...
#include "path.c"
+ #include "anim.c"
...
2. When I apply the materials/textures to the models using the <F4> key, the background and overall screen brightness gets darker.
3. There are some OSD typos within the demo.