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- missing anim.h code (for defines, variables, structs, ...)
Ok
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- doxygen comments
Ok
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- we should update Linux's configure script
Volunteers for this?
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- what about shadows ?
Hard point (not for shadows itselves). Currently models are using cal3d code for rendering, this is: using vertex arrays. I know this is not the default raydium rendering method however looks like using older systems(like display list) are not a usable options (too slow even for high end computers).
If I'm not wrong all opengl(1.1) cards support vertex arrays, so compatibility should not be a real problem.
Anyway until "official" words about this, i preffer to avoid shadow development.
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- anim-viewer is a bit too spanish (and strangely written, no ?
)
??? For example...
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- I find all this "data" directory thing a bit strange. For instance, it's quiet uncomfortable to launch anim-viewer without being able to use the TAB key to complete the .cfg filename. Other example: what if I want to rename "data" to "foobar" ?
Strange? it's just a folder... I only added an extra path to raydium for searching in data/anims/, no more. So it will work with any folder (or no folder).
Completion also works (if you are telling something reasonable to the system). Try
./odyncomp.sh anim-viewer.c data/anims/trooper.cfg