Hello,
Try a google search:
Quote:
compile as shared lgpl
First link:
Quote:
dsource.org - forums
LGPL vs. commercial application vs. shared library ... I wonder if someone was able to compile the gtkD stuff into a shared library on POSIX systems. ...
http://www.dsource.org/forums/viewtopic ... f1a6173971 - 66k - Cached - Similar pages -
Look at Mike Wey second answer.
Now search for
Quote:
statically linked
You'll fin a wikipedia page with all of thoses informations explained.
This topic is not really a raydium one, it's more lgpl specific. Build process and things like this are discussed on many forum.
What about your
My Model Keep bounching problem, did you manage to fix it how ?
Did you manage to get rid of
Anti-Aliasing problem jagged lines ?
No more work on the
cal3d part of raydium ?
Did you manage to have an
md2 model exported to raydium ?
Did you successfully texture your model exposed in
[Blender]Using Texture, can you give feedback ? Steps involved, usefull links ?
What driver did you use to solve
SciTech GLDirect Driver Problem Did you manage to have the
Collision detect working ?
Is it ok to delete objects ->
How to delete itHave you make some tests about the timecall bug reported here
Is it a bug? is it ok now, did it solve your problem ?
Perhaps it will be great to focus on one problem and solve it. Don't hesitate to post feedback, it can help someone else.
It look like we have to handle a flood of very different scope questions, but without any clue. Making a game is a big task and you'll won't find someone on the net wich can solve all of your problems. So try to find solutions by yourself, and if you are really blocked and it's very important ask for some help.
Have a nice day.
Ouille.