Raydium 3D Game Engine

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 Post subject: My game demo
PostPosted: Thu May 14, 2009 7:17 am 
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Joined: Sat Nov 22, 2008 6:33 am
Posts: 68
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Im planned to make a puzzle game. Puzzle game doesnot mean, like a picture separated by a certain rectangulare where you need to rearrange it so it become a picture. What I mean with puzzle game is, you have to break certain quiz for your way through, if you got a good name describing this kind of game please tell me.
On this demo, I will show you only the place where the game will begin. I have not finished it because Im still thinking about what puzzle I should put, and also, Im not make any character yet.
I need your feedback, comment is welcome.

Download the demo here.
http://omploader.org/vMW84ZQ/Game_Engine.rar


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 Post subject: Re: My game demo
PostPosted: Fri May 15, 2009 1:58 pm 
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Joined: Sun Oct 09, 2005 10:46 pm
Posts: 759
Hello,


Nice light !

It's really minimalist but's it's ok.

I have those problem on my machine.

I can't quit application (neither escape, 'q' ...).

Orbiting is not smooth, like if i have very low fps, but frame time is arrout 15ms.
Did you clip camera angle to integer ?

frame time is sometime 0, it's strange.

Nothing really important.

Now you are a light baking pro ;)

Have a nice day.
Ouille.


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 Post subject: Re: My game demo
PostPosted: Sun May 17, 2009 12:06 pm 
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Joined: Sat Nov 22, 2008 6:33 am
Posts: 68
Quote:
Hello,


Nice light !

It's really minimalist but's it's ok.

I have those problem on my machine.

I can't quit application (neither escape, 'q' ...).

Orbiting is not smooth, like if i have very low fps, but frame time is arrout 15ms.
Did you clip camera angle to integer ?

frame time is sometime 0, it's strange.

Nothing really important.

Now you are a light baking pro ;)

Have a nice day.
Ouille.
Hello,

Oh sorry, I did not make a quit function yet, I forgot. I dont know why the orbiting is not smooth, but on my machine yes it is like have a low FPS but the CPU usage is only 30%.What you mean with clip is it when I used fsprintf? Yes I did. I dont know why the frame time is sometime zero but when I tested on a good card like nVidia yes it is sometimes to zero, but I dont know if it maybe my mistake, I use gettickcount to count the frame rendering time.
Thanks for the title light bakin pro, it sound cool, can I use that title when I introduced to someone :mrgreen: ?


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 Post subject: Re: My game demo
PostPosted: Mon May 18, 2009 6:00 am 
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Joined: Sat Nov 22, 2008 6:33 am
Posts: 68
I get the FPS counter to work. This is bad, I only get 12 FPS with CPU Usage 30%. Have any idea how to force it to get higher framerate? It only 30 ms for rendering 1 frame, I should get 30 FPS for this.


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 Post subject: Re: My game demo
PostPosted: Mon May 18, 2009 6:47 am 
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Joined: Sun Oct 09, 2005 10:46 pm
Posts: 759
Hello,

Try to use raydium_render_fps global var for fps information. It is computed by the library directly.

For camera angle. It look like you are only using integer to store camera angle. I.E. i can have a camera angle of 79 and 80 nothing between, that why it seem's ... strange. Perhaps you are just clipping when printing and not for the rest in this case is is not important.

I've test on a correct nvidia video card.

Have a nice day.
Ouille.


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 Post subject: Re: My game demo
PostPosted: Sun May 24, 2009 4:07 am 
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Joined: Sat Nov 22, 2008 6:33 am
Posts: 68
Hi, my IP sometimes not allowed to post something in here, am I banned from this site or someone from my country is banned from this forum?
I got 20 FPS for drawing only the room, and for the human which is 12000 vertices make the FPS drop to 9. I guess I will just reduce the vertices to solve this.


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 Post subject: Re: My game demo
PostPosted: Sun May 24, 2009 9:17 am 
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Joined: Sun Oct 09, 2005 10:46 pm
Posts: 759
Hello,

I don't think that xfennec ban someone.

Cocorobix wich is a standard raydium model is about 30k vertices.

It run fluently on several configurations even on my old 440ti (old nvidia card).

What is your video configuration ? Try GpuZ. Be carreful if you have an integrated solution.

Last but not least try skel.c from standard raydium apps and report fps please.

Have a nice day.
Ouille.


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 Post subject: Re: My game demo
PostPosted: Mon May 25, 2009 11:39 am 
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Joined: Sat Nov 22, 2008 6:33 am
Posts: 68
I dont have a good connection, skel.c loading is very slow.
I did use GPUZ and my graphic card data is unknown. My card name is SiS mirage graphics.


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 Post subject: Re: My game demo
PostPosted: Mon May 25, 2009 12:37 pm 
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Joined: Sun Oct 09, 2005 10:46 pm
Posts: 759
Hello,

It seem you have an integrated video solution.

This explain frame rate. In general thoses graphic cards are not very efficient for 3D.

You're app will run with higher frame rate on quite any 3D video card (Nvidia or Radeon).

... i hope so ;) ...

Have a nice day.
Ouille.


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