Hi! And thank you for trying it !
Xfennec wrote:
- be careful with file case. In the ZIP, you've a "L01-brick.TGA" and the Tri mesh file calls "L01-brick.tga", so your track does not work on a case sensitive OS (ie most of them). Follow this simple rule: everything should be lowercase.
Ok! I was unaware of this, but this is a very good tip!
thank you!
I (the next track I make) will name the textures better in my next track, i.e. : run-around.tga run-around1.tga (so to be more organized)
Xfennec wrote:
- The track is technically interesting, but as a player, it's very short and provides little space for skills. You should perhaps push your idea, with a "8" shaped track ? or using many height levels ?
Ok! I will indeed make the next track more fun.
Xfennec wrote:
- Checkpoints are in facts "start block", and they're reversed
This was indeed a slip up on my part.. I forgot to check them (they are too hard to see in the editor..) and I meant to check that they where facing right and that they where the right pieces... guess I forgot.
I will indeed be coming back with another map.