Raydium 3D Game Engine

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 Post subject: WIP iPhone support
PostPosted: Sat Nov 20, 2010 12:11 am 
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Joined: Sun Mar 16, 2003 2:53 am
Posts: 2590
Location: gnniiiii (Scrat)
You may have seen that a lot of recent commits in the SVN were related to iOS target. We're adding a new renderer, based from the start on Vertex Arrays, multitexturing is now supported, as trilinear filtering, network, and so on ...

Here's a quickly made small video that shows all this:


720p HD version is available on youtube, perfect for fullscreen ;)

All this is running smoothly, up to 60 FPS at 960x640 for KingHill2. Quite impressive to see, trust me !

Ouille and I are now working on a new data structure for mesh files that will improve loading time on one hand, and that will provide a huge performance boost for the new renderer on the other hand. (ManiaDrive will probably jump to 60 FPS on the iPhone, too, for instance).

Long story short, this is still a work in progress, but the iPhone target for Raydium is now close to what we can call "functional", now ! :)


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 Post subject: Re: WIP iPhone support
PostPosted: Sat Nov 20, 2010 11:54 pm 
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Joined: Tue Jul 08, 2008 2:37 am
Posts: 181
All I can say is W O W :!:

That looks very impressive!

I'm pleased to see that my initial work has been improved to this fantastic state.
Raydium made a great process on this topic indeed.

I'm very happy to see all this. :D


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