Hi all, i`m new at this forum...
I saw and tryed some C engines, but they are all have not do important thins, but raydium can do it as i see... so i want to try it:)
And have some usual questions already too
Two years ago i desided to start mmo(rp)g project, in fact of existing projects are all based on C++ engines(for now acctually i don`t speak about concept and other of game, just about 3d game engines). I`ve tryed not one of those engines... and was very disappointed about some general problems of C++ engines such as: speed(not with inline asm), memory alloc problems(damn it problemm, i don`t like C++ for some things - as: i don`t know what`s happening in my allocated memory, i don`t see how structs are creatings and etc...), all people who use c++ engines says that it`s very simple to programm on c++ 3d - yep, but when they begin to use c++ engines they lost thier dependenses freedom and so on.... much problemms they tryed to bypass.
So from that points and not only that... i have some questions:
1) I have my own threaded networking on C, can i use raydium network funcs without all-raydium on server side or i need to modify my threaded network on server-side?(if raydium can this - it will be very progressive and usefull _much_ usefull

)
2) Is raydium use assembler inside? it`s important for speed and stability, i think
3) Is raydium can pluging?
Thx for spended time to read\answer this questions
PS. if i see that it`s completly can do what i need for technical project, you will have first(or not first? i don`t know

) mmo(rp)g on raydium. Acctually thinking about client-side app, i need about half of an year for rewrite code on raydium.
PS.S. i have not yet perfect english grammer, only speak english free

so, sorry about it:)
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wbr, brahmann(please, english or russian

thx)