WOW! Thanks for the positive resonances, you motivate me more and more, I'm flying right now.
vicente wrote:
It hung once ...
The "pathfinding" routine and some other things have to be optimized. Currently an exception handling mechanism is counting the subroutine stages and will stop the search after a specific amount of steps depending on level sizes.
vicente wrote:
... put a new section in the main webpage, something like "Games/products using Raydium".
That would be a great "extra additional" advertising for Raydium and their projects based on it.
Xfennec wrote:
+ Game is already very polished, it's impressive ! Does not looks like a 0.2 release
I'll try to push the version numbers with nearly every bigger thing on the TODO list. I think I'll start to advertise for it, on several gaming sites, with the next release.
Xfennec wrote:
- As a player, I was quite "lost" at the end of the first set: "back the menu ? so soon ?". It's perhaps a good idea to make the game directly "jump" to the next set ?
Your totally right, my plan is to show a congratulations/unlock "bonus" set of levels window with chances to play the next set of levels if available and to go back to the game options.
Xfennec wrote:
- there's no real "drama" at the end of a cube, apart from the sound FX. Perhaps need some visual FX to ?
Agree here, too. I'll try to create a simple explosion of the cube or fade current cube out and fade new cube in effect. First I thought about a "kick cube away with the mouse" or something, but better load the new level without user interaction events, so user is able to concentrate on the game.
Xfennec wrote:
- I would remove the Raydium logo / signature and FPS counter ... the global design is very light, very smart, it does not fit with all this overlay. And the small cube logo is great !
I'll check how it looks like. The stuff you mentioned is not very important for the user the whole game long, perhaps I'll implement a simple loading screen, where all resources are loaded, there I could show this things. I'll try without such elements ingame, so less is more sometimes, right.
Xfennec wrote:
+ audio ambiance is simple AND excellent ! And this is a very important point about a game to me, great job.
Thanks, I've already played it with a gentle ambient music loop (about 20 seconds), but I find it better without music in the background. I think I'll let it go without music for now.
Xfennec wrote:
- "3D Logic II" and "Hyperframe" not found (you probably know it, but ...)
Correct, that sets of levels aren't completed right now.
Xfennec wrote:
- really need autosave ! Particularly while playing at work
Yeah, really needed. Continue button would be highly appreciated.
Thank you very much for your comments, I'll post something here when a new version is available.