Uhhh yeah, I just found out that all of this may not be true.
However, when I try to play Mania drive now, (Fresh download from official website) I get alot of 'lag' at first then map and car dissapear.
Raydium: Raydium 3D Game Engine
Raydium: version 0.705
Raydium: command line args: OK
chdir: No error
Raydium: using 'C:\Documents and Settings\stephen/.mania_drive' as home dir
Raydium: Requesting 800x600:32 mode
Raydium: Found 1680x1050 with 32 bpp color and 24 bits zbuffer (stencil is
Raydium: using ATI Radeon HD 2400, from ATI Technologies Inc. (version 2.1.7976
Release)
Raydium: Signal Handlers: OK
Raydium: OpenGL extensions: OK
Raydium: Platform "4xfloat" vector size is: 16 byte(s) long
Raydium: OpenGL implementation maximum texture size: 8192x8192
Raydium: OpenGL hardware providing 8 texture unit(s)
Raydium: vertex arrays memory: OK
Raydium: path: OK
Raydium: keyboard: OK
Raydium: mouse: OK
Raydium: joy: FAILED
No Joy support under Win32 yet
Raydium: sound: Buffer creation successfull
Raydium: sound: OK, using 'Generic Software'
Raydium: PHP support: OK
Raydium: atexit functions: OK
Raydium: lights: OK
Raydium: fog: OK
Raydium: objects: OK
Raydium: network: OK
Raydium: timecall: win32 modulo every 15.85 minutes, modulodiv is 2^9
Raydium: timer: detection: 2 iterations: diff: 1 steps (4512753/sec)
Raydium: timecall: method accuracy = 0.000 ms (4512753.00 Hz)
Raydium: timecall: Using basic gettimeofday() method
Raydium: timecall: OK (4512753 Hz)
Raydium: timecall: softcall 0: 1 Hz (4512753 clocks interval)
Raydium: particle: OK
Raydium: gui: OK
Raydium: shadow: OK
Raydium: HDR: OK
Raydium: shaders: OK
Raydium: webserver: OK
Raydium: Raydium engine reseted to original state
Raydium: timecall: callback 1: 400 Hz (11281 clocks interval)
Raydium: physics: ODE Net: 10 element(s)/packet
Raydium: physics: OK
Raydium: RegAPI: OK
Raydium: Engine is now ready.
-----------------------------------------------------------
Raydium: sound: Tried to set negative or 0 Pitch , clipped to 0.1
Raydium: Texture num 1 (BOXfront.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 2 (BOXback.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 3 (BOXleft.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 4 (BOXright.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 5 (BOXbottom.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 6 (BOXtop.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 7 (theme-maniadrive.tga) loaded: 256x256, 4 Bpp (b1 lm0 hdr
0)
Raydium: Texture num 8 (font3.tga) loaded: 512x512, 1 Bpp (b1 lm0 hdr0)
Raydium: timecall: softcall 2: 1 Hz (4512753 clocks interval)
Raydium: Changing game state to 1
Raydium: timecall: WARNING ! 0 Hz callback (num 1)
Raydium: Texture num 9 (video) FAKED: 256x256, 3 Bpp (b0 lm0 hdr0)
Raydium: live: texture 'video' created
Raydium: video: mania_menu_v1.jpgs (0) as live texture video (0), 256x256 20.00
fps (703 frames)
Raydium: Texture num 10 (BOXmania_cursor.tga) loaded: 32x32, 4 Bpp (b1 lm0 hdr0)
Raydium: ODE: Error: Cannot delete object: invalid name or index
Raydium: Texture num 11 (mania_logo2.tga) loaded: 512x512, 3 Bpp (b0 lm0 hdr0)
Raydium: Texture num 12 (BOXmania_music_popup.tga) loaded: 512x128, 4 Bpp (b1 lm
0 hdr0)
Raydium: Texture num 13 (font2.tga) loaded: 512x512, 1 Bpp (b1 lm0 hdr0)
Raydium: timecall: warning: time modulo detected: workarounding
Raydium: timecall: warning: time modulo detected: workarounding
Raydium: Changing game state to 2
Raydium: timecall: callback 1: 400 Hz (11281 clocks interval)
Raydium: timecall: warning: time modulo detected: workarounding
Raydium: timecall: warning: time modulo detected: workarounding
Raydium: timecall: warning: time modulo detected: workarounding
Raydium: timecall: warning: time modulo detected: workarounding
Raydium: timecall: warning: time modulo detected: workarounding
Raydium: timecall: warning: time modulo detected: workarounding
Raydium: timecall: warning: time modulo detected: workarounding
Raydium: timecall: warning: time modulo detected: workarounding
Raydium: timecall: warning: time modulo detected: workarounding
Raydium: timecall: warning: time modulo detected: workarounding
Raydium: timecall: warning: time modulo detected: workarounding
Raydium: timecall: warning: time modulo detected: workarounding
Raydium: timecall: warning: time modulo detected: workarounding
Raydium: timecall: warning: time modulo detected: workarounding
Raydium: timecall: warning: time modulo detected: workarounding
Raydium: timecall: warning: time modulo detected: workarounding
Raydium: timecall: warning: time modulo detected: workarounding
Raydium: timecall: warning: time modulo detected: workarounding
Raydium: timecall: warning: time modulo detected: workarounding
Raydium: timecall: warning: time modulo detected: workarounding
Raydium: timecall: warning: time modulo detected: workarounding
Raydium: timecall: warning: time modulo detected: workarounding
Raydium: timecall: warning: time modulo detected: workarounding
Raydium: timecall: warning: time modulo detected: workarounding
Raydium: timecall: warning: time modulo detected: workarounding
Raydium: timecall: warning: time modulo detected: workarounding
Raydium: timecall: warning: time modulo detected: workarounding
Raydium: timecall: warning: time modulo detected: workarounding
Raydium: timecall: warning: time modulo detected: workarounding
Raydium: WARNING: timecall's too long
Raydium: timecall: warning: time modulo detected: workarounding
Raydium: timecall: warning: time modulo detected: workarounding
Raydium: timecall: warning: time modulo detected: workarounding
^This part goes on forever........^
Ok I fixed both of these problems.
The truck loads Ok but the tires could be spaced apart more.
I'm currently searching for the tire part of the code.
If you know what the code is to space the tires apart..... ?