Xfennec wrote:
As far as I understand, the current work around Collada in the engine aims provide a "gateway" for 3D mesh, allowing to load directly Collada files without using the usual blender-import-export step, so animation support does not seems planned.
But on the other end, vicente is working on a great feature, the Cal3D support, a real animation system, with Blender support.
My bad! I thought Cal3D was short for Collada 3D.. of course it would be Col3D if it was..
Ok, to re propose my question:
How is the current Cal3D support in Raydium?
( A simple google search turned up that I am wrong by the way )
(- So my question is Cal3D instead of Collada 3D -)