Hello,
New version again ...
Attachment:
File comment: File comment: Copy the python script in C:\Program Files\Blender Foundation\Blender\2.60\scripts\startup (windows)
tri_import_export_260.7z [5.21 KiB]
Downloaded 1626 times
This time the script can read and write even format 0 of tri file
And sort texture to avoid texture swap in the same object/file !
Using the great cinemal.tri (wich is a nightmare
with texture name / and lot's of very dirty things !)
Quote:
60% (11726)
70% (13680)
80% (15634)
90% (17589)
100% (19542)
.tri file need 7806 textures swap
Mesh Imported Vertices:58627 Edges:58627 Faces:19542.
close file.
Elapsed: 3.656000
Yes 7806 texture swap !!!
Trying to export:
Quote:
70% (13685)
80% (15640)
90% (17595)
100% (19542)
Removing temporary object.
Closing tri file.
Restoring State.
Texture swap count:28.
Elapsed: 11.188000
And now only 28 swap(s) !!!
With wild_west1 reducing from 1227 to 10 texture swap.
I'm not really sure of this count values, but .tri seems to be well organised ! Need to be count in raydium to for validation.
test it and report bugs (if any
)
Have a nice day.
Ouille