Hi again, more dumb questions from me.
I've got a few objects loaded, using
raydium_ode_object_create, and then
raydium_ode_object_sphere_add. I don't have a uv map applied to them and I just want to change their colors. I found the function
raydium_rendering_rgb_force, and that worked fine for changing both of the meshes to the same color, but what can I do to make the 2 meshes have different colors?
I think I could just set the material in blender, but I'm wondering if I could do it with something like the rendering_rgb_force function to have a bunch of different colors in game. I would like to just be able to pass an rgb value to different objects I have loaded.
If not, do I need to load a material with something like this?
raydium_texture_load("rgb(0.8,0.1,0.1)")
After loading the material or texture, I was confused how to apply it to the mesh. I think I need to apply the texture to each vertice, but I'm still confused. This is my first time working with opengl, so I was wondering if Raydium had something built in to do that for me. I've taken a look through the code to see how it's loading the texture from the .tri files but it's a bit overwhelming to me.
Thanks
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