Still problems. Perhaps i have included your code in a bad way.
The new code is:
Code:
/*
Raydium - CQFD Corp.
http://raydium.org/
License: GPL - GNU General Public License, see "gpl.txt" file.
*/
// This file is a default skeleton. Replace all [ ... ] sections with yours.
// Have fun !
#include "raydium/index.c"
char TRIVIEWERVERSION[255]="1.0";
GLfloat cam_angle_x = 0;
GLfloat cam_angle_y = 90;
GLfloat cam_pos_x = 0;
GLfloat cam_pos_y = 0;
GLfloat cam_pos_z = 0;
GLfloat speed = 0.05;
GLint sensibilite = 2;
void display(void)
{
int delta_x, delta_y;
raydium_joy_key_emul();
cam_pos_z += (raydium_trigo_sin(cam_angle_x+90)*raydium_joy_y*speed*raydium_trigo_sin(90-cam_angle_y));
cam_pos_x += (raydium_trigo_cos(cam_angle_x+90)*raydium_joy_y*speed*raydium_trigo_sin(90-cam_angle_y));
cam_pos_y += (raydium_trigo_cos(90-cam_angle_y)*speed*raydium_joy_y);
cam_pos_x -= (raydium_trigo_cos(cam_angle_x)*raydium_joy_x*speed);
cam_pos_z -= (raydium_trigo_sin(cam_angle_x)*raydium_joy_x*speed);
raydium_joy_key_emul();
delta_x = raydium_mouse_x - (raydium_window_tx/2);
cam_angle_x += (delta_x*sensibilite*0.1f);
delta_y = raydium_mouse_y - (raydium_window_ty/2);
cam_angle_y += (delta_y*sensibilite*0.1f);
raydium_mouse_move(raydium_window_tx/2, raydium_window_ty/2);
if(raydium_key_last==1027)
exit(0);
raydium_clear_frame();
/* [ place your camera here ] */ raydium_camera_place(cam_pos_x,cam_pos_y,cam_pos_z,cam_angle_x,cam_angle_y,0);
raydium_camera_replace();
/* [ draw here ] */ raydium_ode_draw_all(0);
raydium_rendering_finish();
}
int main(int argc, char **argv)
{
char *dest;
char *name;
dest=(char*)calloc(2048,sizeof(char));
name=(char*)calloc(2048,sizeof(char));
raydium_init_args(argc,argv);
if(argc!=2)
{
raydium_log("*--------------------------------------*");
raydium_log("triviewer version %s",TRIVIEWERVERSION);
raydium_log("usage: triview [FILE.tri]");
raydium_log("No file specified, aborting application.");
exit (0);
}
raydium_window_create(640,480,RAYDIUM_RENDERING_WINDOW,"Triviewer 1.0");
raydium_texture_filter_change(RAYDIUM_TEXTURE_FILTER_ANISO);
raydium_window_view_perspective(60,0.01,2500); /* fov 60 + near and far planes */
raydium_fog_disable();
raydium_light_enable();
raydium_light_on(0);
raydium_light_conf_7f(0,50,150,200,1000000,1,0.9,0.7); /* id, pos, intensity and color (RGB) */
raydium_background_color_change(1,0.9,0.7,1);
/*/here we should fix the repository issue*/
raydium_rayphp_repository_defaults("http://fastrepo.raydium.org/\nhttp://repository.raydium.org/");
raydium_php_rayphp_path_change("~/.raydium"); // path to RayPHP files
raydium_file_dirname(dest,argv[1]);
raydium_path_add(dest);
raydium_path_write_local_deny(1); // always write to the "raydium_path_write"
//raydium_file_dirname(dest,argv[1]);
//raydium_rayphp_repository_defaults("http://fastrepo.raydium.org/\nhttp://repository.raydium.org/");
//raydium_path_add(dest);
raydium_sky_box_cache();
raydium_file_basename(name,argv[1]);
raydium_log("Adding folder \"%s\" as extra repository.",dest);
raydium_log("Preparing to load file: %s",name);
/* [ place base scene here ] */ raydium_ode_ground_set_name(name);
free(dest);
free(name);
raydium_callback(&display);
return(0);
}
// EOF
And the output is:
Code:
./triviewer ak47
Raydium: Raydium 3D Game Engine
Raydium: version 0.706
Raydium: command line args: OK
Raydium: chdir to './': OK
Raydium: using '/home/vicente/.raydium' as home dir
Raydium: Requesting 640x480:32 mode
Raydium: Xinerama detected with 1 screens:
Raydium: *** screen 0 : 1440x900 at (0,0)
Raydium: using Xinerama screen 0
Raydium: Found 640x480 with 24 bpp color and 24 bits zbuffer (stencil is 1)
Raydium: using GeForce Go 7400/PCI/SSE2, from NVIDIA Corporation (version 2.1.1 NVIDIA 100.14.11)
Raydium: Signal Handlers: OK
Raydium: OpenGL extensions: OK
Raydium: Platform "4xfloat" vector size is: 16 byte(s) long
Raydium: OpenGL implementation maximum texture size: 4096x4096
Raydium: OpenGL hardware providing 4 texture unit(s), Raydium deals with 4
Raydium: OpenGL anisotropy max level is 16.00
Raydium: OpenGL texture compression available
Raydium: vertex arrays memory: OK
Raydium: path: OK
Raydium: keyboard: OK
Raydium: mouse: OK
Raydium: /dev/input/event0: cannot open (rw), no Force Feedback.
Raydium: joy: FAILED (cannot open /dev/js0 and /dev/input/js0)
Raydium: sound: Buffer creation successfull
Raydium: sound: OK, using 'default device'
Raydium: PHP support: OK
Raydium: atexit functions: OK
Raydium: lights: OK
Raydium: fog: OK
Raydium: objects: OK
Raydium: network: OK
Raydium: timer: detection: 1 iterations: diff: 2 steps (1000000/sec)
Raydium: timecall: method accuracy = 0.002 ms (499999.97 Hz)
Raydium: timecall: Using basic gettimeofday() method
Raydium: timecall: OK (499999 Hz)
Raydium: timecall: softcall 0: 1 Hz (1000000 clocks interval)
Raydium: particle: OK
Raydium: gui: OK
Raydium: video (live): OK
Raydium: shadow: OK
Raydium: HDR: OK
Raydium: shaders: OK (version 1.20 NVIDIA via Cg compiler)
Raydium: webserver: OK
Raydium: Raydium engine reseted to original state
Raydium: timecall: callback 1: 400 Hz (2500 clocks interval)
Raydium: physics: ODE Net: 10 element(s)/packet
Raydium: physics: OK
Raydium: RegAPI: OK
Raydium: Engine is now ready.
-----------------------------------------------------------
Raydium: php: ERROR: cannot post-open '~/.raydium/getfile.php' file
Raydium: Cannot open BOXfront.tga texture
Raydium: texture: faking 'BOXfront.tga' with pink color
Raydium: Texture num 1, rgb(1.000000,0.000000,1.000000) is RGB Color
Raydium: php: ERROR: cannot post-open '~/.raydium/getfile.php' file
Raydium: Cannot open BOXback.tga texture
Raydium: texture: faking 'BOXback.tga' with pink color
Raydium: Texture num 2, rgb(1.000000,0.000000,1.000000) is RGB Color
Raydium: php: ERROR: cannot post-open '~/.raydium/getfile.php' file
Raydium: Cannot open BOXleft.tga texture
Raydium: texture: faking 'BOXleft.tga' with pink color
Raydium: Texture num 3, rgb(1.000000,0.000000,1.000000) is RGB Color
Raydium: php: ERROR: cannot post-open '~/.raydium/getfile.php' file
Raydium: Cannot open BOXright.tga texture
Raydium: texture: faking 'BOXright.tga' with pink color
Raydium: Texture num 4, rgb(1.000000,0.000000,1.000000) is RGB Color
Raydium: php: ERROR: cannot post-open '~/.raydium/getfile.php' file
Raydium: Cannot open BOXbottom.tga texture
Raydium: texture: faking 'BOXbottom.tga' with pink color
Raydium: Texture num 5, rgb(1.000000,0.000000,1.000000) is RGB Color
Raydium: php: ERROR: cannot post-open '~/.raydium/getfile.php' file
Raydium: Cannot open BOXtop.tga texture
Raydium: texture: faking 'BOXtop.tga' with pink color
Raydium: Texture num 6, rgb(1.000000,0.000000,1.000000) is RGB Color
Raydium: Adding folder "./" as extra repository.
Raydium: Preparing to load file: ak47
Raydium: php: ERROR: cannot post-open '~/.raydium/getfile.php' file
cannot read from file "ak47", fopen() failed
Raydium: shadow: ground (0) modelsize is 0.00, center factors : NAN/NAN
Raydium: Object: creating display list for object ak47
Raydium: Internal buffers:
Raydium: -----------------
Raydium: Total of 0 vertex(s) loaded:
Raydium: Texture num 0: 0 vertex(s) - loaded as "dummy.null"
Raydium: Texture num 1: 0 vertex(s) - loaded as "BOXfront.tga"
Raydium: Texture num 2: 0 vertex(s) - loaded as "BOXback.tga"
Raydium: Texture num 3: 0 vertex(s) - loaded as "BOXleft.tga"
Raydium: Texture num 4: 0 vertex(s) - loaded as "BOXright.tga"
Raydium: Texture num 5: 0 vertex(s) - loaded as "BOXbottom.tga"
Raydium: Texture num 6: 0 vertex(s) - loaded as "BOXtop.tga"
Raydium: Estimated total: 0.00 MB used for textures.
Raydium: Using 1 object(s):
Raydium: Object num 0: 0 vertex(s) - loaded as "ak47"
Raydium: sound: Deleting sources
Raydium: sound: Deleting buffers
Raydium: sound: Releasing OpenAL
Raydium: path: read: "/home/vicente/.raydium/data:."
Raydium: path: write: "/home/vicente/.raydium/data"