Raydium 3D Game Engine

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 Post subject: Suggestions from a user
PostPosted: Tue Jun 10, 2008 9:04 pm 
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Joined: Thu Sep 29, 2005 2:59 pm
Posts: 828
Here a list of Suggestions from one of our users (he preffers that I put the post). Not completely sure understanding them. I have put //text to add my own comments :

A) Raydium lib:
- extend existing lib (rendering, ode, gui, scripting,materials, shaders, optimalisation, VBO, FBO, ... ) // General improvements i think
- create raydium extension on beginning as external function for game or mod developing //??
- create new game for presentation new Raydium // Completely agree. Raydium needs a new game closer the general desires of the people.

B) EDITOR options:

- write and extend existing R lib for create build-in editor
or (i preffer this Wink ) // raydium_modler it's a builtin editor, but I assume you mean one quite more complex. Ok, i'm agree. But not a mesh editor, a game editor.
- create a lot of convertor from other formats to TRI // I don't think so. Currently if blender can import the external format, then we can export to TRI, so no real problem here.
- write scen convertor from any 3D modelers ( but must by free ) // Is not the same previous point?

C) example to extend R lib: // Just a few many more parser function?

- add text parser for parse user defined format:
raydium_parser_set_block_separator ('{','}');

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