Raydium 3D Game Engine

Official forum for everything about Raydium, ManiaDrive, MeMak, ...
It is currently Sun Oct 06, 2024 4:47 am

All times are UTC




Post new topic Reply to topic  [ 1 post ] 
Author Message
 Post subject: Fine tune network game
PostPosted: Thu Apr 23, 2015 5:06 pm 
Offline

Joined: Fri Nov 22, 2013 2:56 am
Posts: 16
Hi,

i was advised to use a callback for physics calculation instead of display function.
Yesterday i might have find out why. Two people with two times higher latency one from another tested kinghill2-like server.
And with different hardware also (i guess). The person with higher value of ping was constantly faster driving his car, while they both should have identical performance.

A propos - why Mania Drive did not follow this rule?
Code:
//raydium_ode_StepCallback=ode_step;


Another thing: on windowsXP time counter broadcasted from server to client had some random value ( at least i was told so) while on every machine i used ( two win7 and one linux 3.10.17) it was correct? What could be the reason ( i will try to check it for myself in some time).

My goal now is to make this game system work as expected.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group