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| Collision detect https://memak.raydium.org/viewtopic.php?f=8&t=913  | 
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| Author: | Farabi [ Tue Nov 25, 2008 9:29 am ] | 
| Post subject: | Collision detect | 
How to detect collision between object?  | 
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| Author: | ouille [ Tue Nov 25, 2008 11:43 am ] | 
| Post subject: | Re: Collision detect | 
Hello, Look at test6.c for example. Define a collide callback: Code: raydium_ode_CollideCallback=collide; And do whatever you need in this call back. Have a nice day. Ouille  | 
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| Author: | Farabi [ Thu Nov 27, 2008 9:14 am ] | 
| Post subject: | Re: Collision detect | 
How to get the object name that collided from the parameter passed to the Callback function?  | 
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| Author: | ouille [ Thu Nov 27, 2008 12:07 pm ] | 
| Post subject: | Re: Collision detect | 
Hello, all ode elements are stored in an array: raydium_ode_element[] so raydium_ode_element[e1].name will give you the name of e1 element. e1 and thus e2 are parameter of collide function. Have a nice day. Ouille  | 
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