Raydium 3D Game Engine

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 Post subject: Compiling in Linux,
PostPosted: Fri Apr 03, 2009 6:29 pm 

Joined: Thu Oct 09, 2008 5:49 pm
Posts: 69

I downloaded the stable SDK release for Linux,
Could anyone give detailed instructions on how to compile? I'm used to windows where you just double click a file! :lol:
So any help on compiling tests inside of Ubuntu Linux would eb appreciated. :mrgreen:

 Post subject: Re: Compiling in Linux,
PostPosted: Sat Apr 04, 2009 10:23 pm 

Joined: Sun Oct 09, 2005 10:46 pm
Posts: 759

According to Vincente you need to install several package, he gave me this line.

sudo apt-get install build-essential libgl1-mesa-dev libglu1-mesa-dev libopenal1 libopenal-dev libogg0 libogg-dev libvorbis0a libvorbis-dev bison flex libcurl3-dev libglew-dev libalut-dev libjpeg62-dev libxinerama-dev libxml2-dev

Next you need to run ./configure where you have deflated your archive.

Hope this help, i just make one test on a virtualized unbuntu and stop as opengl is not supported on windows hosts.

Have a nice day.

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