quelques erreurs à la compilation, je fais un 2eme passage ...
camera.c
#include "headers/main.h"
#include "headers/log.h"
#include "headers/window.h"
#include "headers/light.h"
#include "headers/texture.h"
#include "headers/render.h"
#include "headers/sound.h"
#include "headers/sky.h"
#include "headers/file.h"
#include "headers/trigo.h"
console.c
#include "headers/main.h"
#include "headers/log.h"
#include "headers/texture.h"
#include "headers/render.h"
#include "headers/osd.h"
#include "headers/php.h"
#include "headers/file.h"
#include "headers/init.h"
init.c
-> Petite modification dans headers/signal.h:
Code:
#ifndef _HEADERS_SIGNAL_H
#define _HEADERS_SIGNAL_H
extern void raydium_signal_handler (int sig);
extern void raydium_signal_install_trap (void);
#endif
object.c
#include "headers/main.h"
#include "headers/log.h"
#include "headers/trigo.h"
#include "headers/random.h"
#include "headers/render.h"
#include "headers/vertex.h"
#include "headers/file.h"
ode.c
#include "headers/main.h"
#include "headers/log.h"
#include "headers/trigo.h"
#include "headers/timecall.h"
#include "headers/texture.h"
#include "headers/render.h"
#include "headers/particle2.h"
#include "headers/sound.h"
#include "headers/osd.h"
#include "headers/camera.h"
#include "headers/object.h"
particle2.c
#include "headers/main.h"
#include "headers/log.h"
#include "headers/trigo.h"
#include "headers/random.h"
#include "headers/parser.h"
#include "headers/light.h"
#include "headers/texture.h"
#include "headers/render.h"
#include "headers/file.h"
#include "headers/init.h"
sky.c
#include "headers/main.h"
#include "headers/texture.h"
#include "headers/render.h"
#include "headers/sky.h"
ca compile sans erreurs.
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