if i use fullscreen , the display looks like before and the output related is this:
Code:
Raydium: Using Raydium 0.690
Raydium: command line args: OK
Raydium: Requesting 1024x768:32 mode
Raydium: Xinerama detected with 2 screens:
Raydium: *** screen 0 : 1152x864 at (0,0)
Raydium: *** screen 1 : 1152x864 at (1152,0)
Raydium: ... but using Xinerama fullscreen anyway !
Raydium: Found 2304x864 with 24 bits color buffer and 24 bits zbuffer
Raydium: using GeForce FX 5900/AGP/SSE2, from NVIDIA Corporation (version 2.0.0 NVIDIA 76.76)
and with the screen 0 option i get:
Code:
Raydium: Using Raydium 0.690
Raydium: command line args: OK
Raydium: Requesting 1024x768:32 mode
Raydium: Xinerama detected with 2 screens:
Raydium: *** screen 0 : 1152x864 at (0,0)
Raydium: *** screen 1 : 1152x864 at (1152,0)
Raydium: using Xinerama screen 0
Raydium: Found 1152x864 with 24 bits color buffer and 24 bits zbuffer
Raydium: using GeForce FX 5900/AGP/SSE2, from NVIDIA Corporation (version 2.0.0 NVIDIA 76.76)
That mode works great. The game appears in the first monitor and the second monitor still is working (funny feature), but the keyboard/mouse are not grabbed. Maybe a (alt+g) key combination to grab/ungrab inputs could be usefull like in SDL.
In the second monitor (with screen 1) the log is:
Code:
Raydium: Using Raydium 0.690
Raydium: command line args: OK
Raydium: Requesting 1024x768:32 mode
Raydium: Xinerama detected with 2 screens:
Raydium: *** screen 0 : 1152x864 at (0,0)
Raydium: *** screen 1 : 1152x864 at (1152,0)
Raydium: using Xinerama screen 1
Raydium: Found 1152x864 with 24 bits color buffer and 24 bits zbuffer
Raydium: using GeForce FX 5900/AGP/SSE2, from NVIDIA Corporation (version 2.0.0 NVIDIA 76.76)
and works the same that in the screen 0 but in the second monitor.