As reported by vicente, the new release of Blender is full on new exciting features for us, such as :
- Sculpt Modeling
- Multi-res meshes (LOD)
- Multi-UV (multitexturing)
- Render-backing (shadow maps, lightmaps, Ambient Occlusion (!), full backing, ...)
- Tangent space normal maps
- ...
http://www.blender.org/development/rele ... ender-243/
I would like to gather everybody's attention on this, since most of these features are long waited for Raydium, and could generate a huge boost on the graphic side.
Some features can work directly with Raydium, and must be tested (like baking, for example) to see what is possible. Some other will ask small improvements of Raydium (or "around" Raydium).
The first one (by priority) is the export script with multitexturing. This feature is a must, and the current work of SamB on ManiaDrive is a another proof of this.
So the idea is launched: we must have this new script as soon as possible (and import script, by the way).
We need :
- a Blender file using multitexturing
- some informations on TRI format syntax for multitexturing, I give you here :
Code:
x y z nx ny nz u1 v1 texture1;u2|v2|texture2
The file "exported.tri" is an example of this feature.
If you've free time ... go !
(I'm here to answer to any question on this subject)