Xfennec wrote:
- Cylinder collision support is not complete
Hmm, that's an important point. I have see the url you attached and cylinders can not detect cylinders... bad thing.
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- We need to update our ODE version (Linux & windows), and it requires to test everything (including ManiaDrive)
I'm not following ODE line of releases. Could be better to wait a bit for a new release?
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- Most things can be done with box + spheres (I've used "compositing" a few times. For example, you can attach 2 spheres to a box to make a barrel)
Ok, right now that will be the way to do this.
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About the Natural Motion example, there so much bodies that it's almost impossible to run something like this smoothly in realtime with ODE, IMHO.
Well, that blue forms are only a graphical representation of the colission mesh of the bodies. That system has a regular skeleton that is applied to a regular mesh skinned.
In the other way it is also a hard task, taking a lot of cpu time, could it be added for a future implementation of Physic acceleration cards or the PS3.
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A classical 3D mesh with skin (vertex weight) will probably look better and cost way less CPU time, don't you think ? And about collision detection, I on't think we need a such accurate result for a realtime application. Am I wrong ?
As i commented before, that's the idea
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