I may sound a bit rude these times
![Smile :)](./images/smilies/icon_smile.gif)
but I'm not ok with this commit since it conflicts with raydium_render_fps, the FPS counter.
IMHO, most of the time, measuring FPS on one frame only does not reflect the user experience. If an application really need this value, it could do the inverse by itself, no ?
For me, what we've here is yet another variable, with a conflicting name, no really reflecting a real experience. It's very confusing for a Raydium newbie.
I think it could be removed and replaced by a small note in the documentation of raydium_frame_time about the inverse. Speaking of which is not documentated ! (i just saw that).
If you're ok to remove this commit, I'll update the documentation about raydium_frame_time and the meaning of its inverse.